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Topic: Airport Editor manual by Philip Walchester

Thanks for Philip Walchester!

File in .PDF format attached.

Updated 17 Jan 2018

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Attachment icon XLife Editor.zip 11.78 mb, 275 downloads since 2018-01-17 

Please read a FAQ before you post a bug http://support.jardesign.org

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Re: Airport Editor manual by Philip Walchester

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Re: Airport Editor manual by Philip Walchester

Thank a lot for this manual instructions

Win7x64/Sp1 - i7-6700k@4.2GHz - 32Go ddr3 - LCD : 19"(1280x1024)+32"(1920x1080)+19"(1280x1024)
Geforce GTX 1060 6Go - Saitek Proflight yoke and rudders - XP11.11r2
A320neoJDv3.2r1 & BSS PW1000 v4.0 sound pack - A330JDv3.0a & BBS PW1000v2.02 sound pack
GHdeluxe FMcar2.6r1  X-Lifedeluxe2.1r1  X-ATCchatter v1.5.3   EFASS NG   XPRealisticPro   xEnviro1.07

4 (edited by laohu314 2017-07-27 12:39:52)

Re: Airport Editor manual by Philip Walchester

Question about rules for the Airport editor and ATC Taxi Route networks:
When a Taxi Route crosses a runway, do I need to insert a node at the crossing? If I don't I do not get an error right now so I am assuming no node is needed?

iMac Retina 5K 27” (2015), Core i7 4GHz, OSX 10.13.3, 32GB RAM, AMD Radeon R9 M395X 4096MB, Saitek X52,  Saitek TPM, Radio, Switch & Multi Panel, 2xThrustMaster Cougar MFD,  XP 11.11r2, A320v3.2r1, A330v3.00b2, XL v2.1b4, FM v2.6r1, GndHdg v040118, SMP4.5, RWCv1.1, FlyWithLua v2.6.5, 3jFPS-wizard, PythonInterface v2.73.06, NOAA Weather v2.4.1, XSaitekpanels v2.70, Xchecklist v1.28

5 (edited by laohu314 2017-07-27 17:13:24)

Re: Airport Editor manual by Philip Walchester

Another question: What do we need to do to get FM car to work on airports that only have XXXX.xlf files with taxi routes but no XXX.dat file?
EDIT: Never mind, I forgot to copy the XXXX.xlf file to the FM car/Airports folder. All working well, in fact pretty perfectly.
Great job JAR!

iMac Retina 5K 27” (2015), Core i7 4GHz, OSX 10.13.3, 32GB RAM, AMD Radeon R9 M395X 4096MB, Saitek X52,  Saitek TPM, Radio, Switch & Multi Panel, 2xThrustMaster Cougar MFD,  XP 11.11r2, A320v3.2r1, A330v3.00b2, XL v2.1b4, FM v2.6r1, GndHdg v040118, SMP4.5, RWCv1.1, FlyWithLua v2.6.5, 3jFPS-wizard, PythonInterface v2.73.06, NOAA Weather v2.4.1, XSaitekpanels v2.70, Xchecklist v1.28

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Re: Airport Editor manual by Philip Walchester

I have another question: How to deal with crossing runways. How does one insert hold areas on runways? Also, it seems that the nodes where runways cross have to be removed? Otherwise an error is generated when no hold area is defined.

iMac Retina 5K 27” (2015), Core i7 4GHz, OSX 10.13.3, 32GB RAM, AMD Radeon R9 M395X 4096MB, Saitek X52,  Saitek TPM, Radio, Switch & Multi Panel, 2xThrustMaster Cougar MFD,  XP 11.11r2, A320v3.2r1, A330v3.00b2, XL v2.1b4, FM v2.6r1, GndHdg v040118, SMP4.5, RWCv1.1, FlyWithLua v2.6.5, 3jFPS-wizard, PythonInterface v2.73.06, NOAA Weather v2.4.1, XSaitekpanels v2.70, Xchecklist v1.28

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Re: Airport Editor manual by Philip Walchester

laohu314 wrote:

I have another question: How to deal with crossing runways. How does one insert hold areas on runways? Also, it seems that the nodes where runways cross have to be removed? Otherwise an error is generated when no hold area is defined.

cross of 2 runways should have intersection point. Sure, every connection of taxiway to runway should have hold area. Hold area should look like reallife.

For quests here - example screenshot will be mo useful compare with text description.

Please read a FAQ before you post a bug http://support.jardesign.org

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Re: Airport Editor manual by Philip Walchester

Eugeny,

I think I have conquered all but one of the big "RED" question marks.  The attached screen shot shows question marks on
helicopter pads.  I noticed in the gate editor there is no choice for a helicopter.  What corrective change do I need to make for
these question marks to be removed?
Thanks for your help and the manual.

Ron West
KBNA

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Attachment icon Eclipse_NG_4.jpg 840.71 kb, 14 downloads since 2017-08-06 

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Re: Airport Editor manual by Philip Walchester

J.A.Romanov wrote:
laohu314 wrote:

I have another question: How to deal with crossing runways. How does one insert hold areas on runways? Also, it seems that the nodes where runways cross have to be removed? Otherwise an error is generated when no hold area is defined.

cross of 2 runways should have intersection point. Sure, every connection of taxiway to runway should have hold area. Hold area should look like reallife.

For quests here - example screenshot will be mo useful compare with text description.


Thanks Eugeny! I think I have figured it out. What a great tool!

iMac Retina 5K 27” (2015), Core i7 4GHz, OSX 10.13.3, 32GB RAM, AMD Radeon R9 M395X 4096MB, Saitek X52,  Saitek TPM, Radio, Switch & Multi Panel, 2xThrustMaster Cougar MFD,  XP 11.11r2, A320v3.2r1, A330v3.00b2, XL v2.1b4, FM v2.6r1, GndHdg v040118, SMP4.5, RWCv1.1, FlyWithLua v2.6.5, 3jFPS-wizard, PythonInterface v2.73.06, NOAA Weather v2.4.1, XSaitekpanels v2.70, Xchecklist v1.28

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Re: Airport Editor manual by Philip Walchester

Hello,

Is there a video if possible in French which explains step by step how to create files for Xlife. I do not understand very well the manual.

Thank you

11 (edited by azur29 2017-08-19 17:20:49)

Re: Airport Editor manual by Philip Walchester

frb48 wrote:

Hello,

Is there a video if possible in French which explains step by step how to create files for Xlife. I do not understand very well the manual.

Thank you

thirst of all, your airport.apt file have to be placed in your custom scenary snenario directory
this airport.apt file can be edited with airport editor. The interface is not perfect but you can use it
without manual. A .xfl file is generated in xlife plugin airport directory

[in french]
Avant tout, ton fichier airport.apt doit être présent dans le repertoire de la scene du custom scenary.
Ce fichier .apt est modifiable par airport editor qui le transforme en fichier .xlf et le place dans le repertoire Airport du plugin xlife.
L'interface n'est pas parfaite mais franchement sans documentation en français, il y a quant même moyen.
[fin in french]

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Re: Airport Editor manual by Philip Walchester

Eugeny,

In the attached screen shot I am trying to set up airplanes being backed into a parking space.  I have moved one airplane off of the taxi line so you can see how I setup the parking space.  Several questions:

1.  Will push in push out parking instructions in airport editor back an airplane into the parking place?
2.  Do I have the nodes set up correctly to have a plane pushed backwards into a parking space?

Thank you for your help.

Ron West

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Attachment icon Push In Push Out Parking Question.jpg 433.13 kb, 12 downloads since 2017-08-27 

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Re: Airport Editor manual by Philip Walchester

Hi,

I have switched sceneries at EGSS and now my x-life runways, taxiways etc. are all offset by a small amount. Is there a way to select everything in x-life and drag it a few metres to overlay with my new scenery correctly?

Thanks,

Brian

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Re: Airport Editor manual by Philip Walchester

brian.goodfellow@ua.pt wrote:

Hi,

I have switched sceneries at EGSS and now my x-life runways, taxiways etc. are all offset by a small amount. Is there a way to select everything in x-life and drag it a few metres to overlay with my new scenery correctly?

Thanks,

Brian

Brian,

Start X-Plane at EGSS.  Once EGSS is loaded go to plugins and click on X-Life.  Then click on tools and then click on Airport Editor.  When Airport Editor starts you will see magenta lines.   In order to make constructive changes you will need a birds eye view of the airport.  To get this, hold down the Ctrl key and the C key.  Release these two and then hit the C key again (no Ctrl this time).  Then hold down the right mouse key and drag the screen down.  Next  hold down the comma key and the bird's eye view will zoom out and you will see the runways in red and the taxiways in magenta.

Ron West

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Re: Airport Editor manual by Philip Walchester

Sure, every connection of taxiway to runway should have hold area. Hold area should look like reallife. run 3