276 (edited by captbullett 2016-04-24 21:14:14)

Re: X-Life ver 1.0 (rc1, r1, ++)

Good day,
Well I was not expecting a CTD Flight from KATL/KPHX
just about 500NM to go and I was looking away from the computer when this happened so,
my fault for looking away...

captbullett

Post's attachments

Attachment icon Apple CTD report X-Life 1.1r3.txt 62.44 kb, 202 downloads since 2016-04-24 

Attachment icon bbox_log.txt 25.2 kb, 390 downloads since 2016-04-24 

Attachment icon Log.txt 99.32 kb, 332 downloads since 2016-04-24 

277

Re: X-Life ver 1.0 (rc1, r1, ++)

As I wrote before, I made a second test flight LICC - LGAV, this time with the latest XL version.

No crash but their are some occurrences you can look at on my video I made.
It is my third record since the first beta version ( it is made especially for potential user) :
https://youtu.be/-idk2zCw6AY

X-Plane 11.30r3 | iMac27 OSX Mojave 14.10.4, | Samsung ultra-wide screen 49-inch | Saitek equipment | MFG pedals |Gladiator Joystick | Plugins: GndHandling, RWC, SMP, SoundM, X-Life, BetterPushback, AutoGate, SoundMaxx, X-ATC-chatter, X-Camera | iPad 12.9, iPad Air 9.7  | Airliner: JAR A320/A330, FF A350XWB, FF B767, SSG B747-8 inter, Epic1000 new, TBM900  http://ilankrt1.blogspot.co.il

278

Re: X-Life ver 1.0 (rc1, r1, ++)

-250416 News: X-Life 1.1b4 is ready-

+ improving AI aircraft type selection
+ runway busy/vacate logic reworked
+ AI aircraft "not see" User aircraft fixed

only .xpl files may be updated

Please read a FAQ before you post a bug http://support.jardesign.org

279

Re: X-Life ver 1.0 (rc1, r1, ++)

captbullett wrote:

Good day,
Well I was not expecting a CTD Flight from KATL/KPHX
just about 500NM to go and I was looking away from the computer when this happened so,
my fault for looking away...

captbullett

--=={This application has crashed!}==--

Just X-Plane crash

Please read a FAQ before you post a bug http://support.jardesign.org

280

Re: X-Life ver 1.0 (rc1, r1, ++)

J.A.Romanov wrote:
captbullett wrote:

Good day,
Well I was not expecting a CTD Flight from KATL/KPHX
just about 500NM to go and I was looking away from the computer when this happened so,
my fault for looking away...

captbullett

--=={This application has crashed!}==--

Just X-Plane crash

Good day,
yes that's when XP crashes when you look away.. LOL
B.

281 (edited by captbullett 2016-04-26 01:04:15)

Re: X-Life ver 1.0 (rc1, r1, ++)

Good day,
running new version now KSFO/KRIC
B.

The flight was completed and there were no noticeable issues now I will try another aircraft that i have not tried in a while .
B

282 (edited by ilankrt 2016-04-25 22:18:13)

Re: X-Life ver 1.0 (rc1, r1, ++)

Test flight LGAV-LTAI
JAR A330
X-life 1.1b4
SMP Latest + RWC
FM car
on my iMac27 OSX 10.9.5

No crash

LGAV: There is absolute no matching between Airport taxi ways and XL traffic!! (I don't know whose fault it is..)
This airport must be reworking soon! (because it is on the airport map). See images

LTAI: Very good designed airport. great traffic, correct taxi ways and FM brought me finally to terminal parking lot!
ILS APPR was correct although STAR contained a too sharp curve that throw aircraft out of ILS path (had to land manually)
Also: United AI aircraft looks like an U-Boot, see last image

http://jardesign.org/forum/img/m/1591/t/p1ah7nudgglo6ontj101rmbpuo3.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nv36d1skb1ojuemtncn1sqm7.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nvp311loe1f4l18nj1l2s1hjrb.jpg

X-Plane 11.30r3 | iMac27 OSX Mojave 14.10.4, | Samsung ultra-wide screen 49-inch | Saitek equipment | MFG pedals |Gladiator Joystick | Plugins: GndHandling, RWC, SMP, SoundM, X-Life, BetterPushback, AutoGate, SoundMaxx, X-ATC-chatter, X-Camera | iPad 12.9, iPad Air 9.7  | Airliner: JAR A320/A330, FF A350XWB, FF B767, SSG B747-8 inter, Epic1000 new, TBM900  http://ilankrt1.blogspot.co.il

283

Re: X-Life ver 1.0 (rc1, r1, ++)

I've seen "partially" rendered aircraft as well. I was attributing that to my low resolution settings but maybe that's not the reason?



ilankrt wrote:

Test flight LGAV-LTAI
JAR A330
X-life 1.1b4
SMP Latest + RWC
FM car
on my iMac27 OSX 10.9.5

No crash

LGAV: There is absolute no matching between Airport taxi ways and XL traffic!! (I don't know whose fault it is..)
This airport must be reworking soon! (because it is on the airport map). See images

LTAI: Very good designed airport. great traffic, correct taxi ways and FM brought me finally to terminal parking lot!
ILS APPR was correct although STAR contained a too sharp curve that throw aircraft out of ILS path (had to land manually)
Also: United AI aircraft looks like an U-Boot, see last image

http://jardesign.org/forum/img/m/1591/t/p1ah7nudgglo6ontj101rmbpuo3.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nv36d1skb1ojuemtncn1sqm7.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nvp311loe1f4l18nj1l2s1hjrb.jpg

iMac5K 27” (2015), i7 4GHz, OSX 10.14.6, 32GB, AMD M395X 4096MB, Saitek X52, TPM, Radio, Switch & Multi, TM MFD, XP11.35r1, FFA320v0.11.2-2305, ToLiSs A319 v1.3.3, JDA320 v3.4r1, JDA330 v3.2r1, XL v4_250719, FM v2.6r2,  GndHdg v.4.010719, Air Plugin v4.8.3,  FWL 2.7.19, 3jFPS-wizard, PI v2.73.06, NOAA v2.4.4, XSPs v2.75, XCL v1.37, BPB v0.47, SAM 1.1.0

284 (edited by captbullett 2016-04-26 04:17:53)

Re: X-Life ver 1.0 (rc1, r1, ++)

Good day,
so I went out of the box and tried the MD-80 since, it's everyone's favorite besides the JAR aircraft and the flight was just finishing up and a CTD this again not expected since, all was good and the final approach was coming up.

this as the MD-80 V1.1
Flight from KPHX/KDFW
Flight Plan generated from X-Life

B.

Post's attachments

Attachment icon Apple CTD report of X-Life V1.1rc4.txt 59.84 kb, 202 downloads since 2016-04-25 

Attachment icon Log.txt 89.85 kb, 218 downloads since 2016-04-25 

285

Re: X-Life ver 1.0 (rc1, r1, ++)

laohu314 wrote:

I've seen "partially" rendered aircraft as well. I was attributing that to my low resolution settings but maybe that's not the reason?



ilankrt wrote:

Test flight LGAV-LTAI
JAR A330
X-life 1.1b4
SMP Latest + RWC
FM car
on my iMac27 OSX 10.9.5

No crash

LGAV: There is absolute no matching between Airport taxi ways and XL traffic!! (I don't know whose fault it is..)
This airport must be reworking soon! (because it is on the airport map). See images

LTAI: Very good designed airport. great traffic, correct taxi ways and FM brought me finally to terminal parking lot!
ILS APPR was correct although STAR contained a too sharp curve that throw aircraft out of ILS path (had to land manually)
Also: United AI aircraft looks like an U-Boot, see last image

http://jardesign.org/forum/img/m/1591/t/p1ah7nudgglo6ontj101rmbpuo3.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nv36d1skb1ojuemtncn1sqm7.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nvp311loe1f4l18nj1l2s1hjrb.jpg

I think it is the OSX model to reduce the arc to save the computer resource if the model is far from the camera.

286

Re: X-Life ver 1.0 (rc1, r1, ++)

seraphim wrote:

I think it is the OSX model to reduce the arc to save the computer resource if the model is far from the camera.

Not sure how is it related to OSX smile (if OSX stays for Apple's computers operation system), anyway you are true about relation of model distance to camera and level of detail of that model. Commonly called as LOD in games (Level Of Detail), it is needed for large open areas and outdoor games optimization (one model actualy consist of several models with different levels of detail, in this case from "u-boot" smile to "B747". Game engine itself decides what model to load and show us on screen based on distance between player/camera and that model.

287

Re: X-Life ver 1.0 (rc1, r1, ++)

ilankrt wrote:

Test flight LGAV-LTAI
JAR A330
X-life 1.1b4
SMP Latest + RWC
FM car
on my iMac27 OSX 10.9.5

No crash

LGAV: There is absolute no matching between Airport taxi ways and XL traffic!! (I don't know whose fault it is..)
This airport must be reworking soon! (because it is on the airport map). See images

LTAI: Very good designed airport. great traffic, correct taxi ways and FM brought me finally to terminal parking lot!
ILS APPR was correct although STAR contained a too sharp curve that throw aircraft out of ILS path (had to land manually)
Also: United AI aircraft looks like an U-Boot, see last image

http://jardesign.org/forum/img/m/1591/t/p1ah7nudgglo6ontj101rmbpuo3.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nv36d1skb1ojuemtncn1sqm7.jpg

http://jardesign.org/forum/img/m/1591/t/p1ah7nvp311loe1f4l18nj1l2s1hjrb.jpg

Please be sure what you have LGAV exactly the same what via Link on the MAP. I mean Scenery.

Please read a FAQ before you post a bug http://support.jardesign.org

288

Re: X-Life ver 1.0 (rc1, r1, ++)

laohu314 wrote:

I've seen "partially" rendered aircraft as well. I was attributing that to my low resolution settings but maybe that's not the reason?

Reason = some OpenSceneryX library objects use "LOD"s. This option decrease details when you far from object.

Please read a FAQ before you post a bug http://support.jardesign.org

289 (edited by ilankrt 2016-04-26 11:13:55)

Re: X-Life ver 1.0 (rc1, r1, ++)

JAR,

maybe you are right and it is not the approved LGAV scenery.

I will check it as soon as I return from a week (real) flight over north Greece.....

X-Plane 11.30r3 | iMac27 OSX Mojave 14.10.4, | Samsung ultra-wide screen 49-inch | Saitek equipment | MFG pedals |Gladiator Joystick | Plugins: GndHandling, RWC, SMP, SoundM, X-Life, BetterPushback, AutoGate, SoundMaxx, X-ATC-chatter, X-Camera | iPad 12.9, iPad Air 9.7  | Airliner: JAR A320/A330, FF A350XWB, FF B767, SSG B747-8 inter, Epic1000 new, TBM900  http://ilankrt1.blogspot.co.il

290

Re: X-Life ver 1.0 (rc1, r1, ++)

J.A.Romanov wrote:
laohu314 wrote:

I've seen "partially" rendered aircraft as well. I was attributing that to my low resolution settings but maybe that's not the reason?

Reason = some OpenSceneryX library objects use "LOD"s. This option decrease details when you far from object.

Thank you, I thought it had something to do with resolution. My meager MacBook doesn't allow me decent settings.

iMac5K 27” (2015), i7 4GHz, OSX 10.14.6, 32GB, AMD M395X 4096MB, Saitek X52, TPM, Radio, Switch & Multi, TM MFD, XP11.35r1, FFA320v0.11.2-2305, ToLiSs A319 v1.3.3, JDA320 v3.4r1, JDA330 v3.2r1, XL v4_250719, FM v2.6r2,  GndHdg v.4.010719, Air Plugin v4.8.3,  FWL 2.7.19, 3jFPS-wizard, PI v2.73.06, NOAA v2.4.4, XSPs v2.75, XCL v1.37, BPB v0.47, SAM 1.1.0

291

Re: X-Life ver 1.0 (rc1, r1, ++)

bujablaster wrote:
seraphim wrote:

I think it is the OSX model to reduce the arc to save the computer resource if the model is far from the camera.

Not sure how is it related to OSX smile (if OSX stays for Apple's computers operation system), anyway you are true about relation of model distance to camera and level of detail of that model. Commonly called as LOD in games (Level Of Detail), it is needed for large open areas and outdoor games optimization (one model actualy consist of several models with different levels of detail, in this case from "u-boot" smile to "B747". Game engine itself decides what model to load and show us on screen based on distance between player/camera and that model.

Not the mac OSX, the open scenery X OSX.

292 (edited by captbullett 2016-04-26 20:27:49)

Re: X-Life ver 1.0 (rc1, r1, ++)

bujablaster wrote:
seraphim wrote:

I think it is the OSX model to reduce the arc to save the computer resource if the model is far from the camera.

Not sure how is it related to OSX smile (if OSX stays for Apple's computers operation system), anyway you are true about relation of model distance to camera and level of detail of that model. Commonly called as LOD in games (Level Of Detail), it is needed for large open areas and outdoor games optimization (one model actualy consist of several models with different levels of detail, in this case from "u-boot" smile to "B747". Game engine itself decides what model to load and show us on screen based on distance between player/camera and that model.

Thank-you for getting rid the roomer mill. The open GL also, has rules and it tells the computer how to draw the detail of the game also, along with the math of the binary system we all forget about that makes up the computer systems with out the binary system the computer would not work so, the constraints of the different levels of computer code have to work together in order for the graphics to work.

293

Re: X-Life ver 1.0 (rc1, r1, ++)

Hi,

flying from LOWS to LZIB with new IXEG 737 (test flight) -> CTD on approach

Post's attachments

Attachment icon Crash-Log iMac.rtf 65.91 kb, 200 downloads since 2016-04-26 

Attachment icon Log.txt 61.98 kb, 282 downloads since 2016-04-26 

iMac i7 4GHz (late 2015) 27" 24 GB, macOS Mojave 10.14.5, AMD Radeon R9 M395X 4096MB
XPlane 11.34, FM, X-Life, GroundHandling, about 50 payware aircrafts

294

Re: X-Life ver 1.0 (rc1, r1, ++)

SirOTheOne wrote:

Hi,

flying from LOWS to LZIB with new IXEG 737 (test flight) -> CTD on approach

need check LZIB, may be it is not X-Life compatible.

Please read a FAQ before you post a bug http://support.jardesign.org

295

Re: X-Life ver 1.0 (rc1, r1, ++)

Good day.

CTD
LOWW - LIRF, A330, X-Life 1.1b4.

Post's attachments

Attachment icon bbox_log.txt 5.47 kb, 176 downloads since 2016-04-27 

Attachment icon Log.txt 87.98 kb, 190 downloads since 2016-04-27 

Attachment icon x-life.dmp 145.62 kb, 154 downloads since 2016-04-27 

296

Re: X-Life ver 1.0 (rc1, r1, ++)

X-Plane locked up leaving a pale green screen.  This happened before the flight from EDDH to ENGM could be initiated.  Both of these airports are from the approved designers.   I could not find a X-Life.dmp file.  I am using X-Life 1.1b4.

Post's attachments

Attachment icon Log.txt 176.99 kb, 185 downloads since 2016-04-27 

297 (edited by laohu314 2016-04-27 18:11:07)

Re: X-Life ver 1.0 (rc1, r1, ++)

CTD at KBOS after having a few successful flights from KBOS to KEWR

Post's attachments

Attachment icon Log.txt 95.83 kb, 208 downloads since 2016-04-27 

Attachment icon OSXCRASH.txt 65.92 kb, 187 downloads since 2016-04-27 

iMac5K 27” (2015), i7 4GHz, OSX 10.14.6, 32GB, AMD M395X 4096MB, Saitek X52, TPM, Radio, Switch & Multi, TM MFD, XP11.35r1, FFA320v0.11.2-2305, ToLiSs A319 v1.3.3, JDA320 v3.4r1, JDA330 v3.2r1, XL v4_250719, FM v2.6r2,  GndHdg v.4.010719, Air Plugin v4.8.3,  FWL 2.7.19, 3jFPS-wizard, PI v2.73.06, NOAA v2.4.4, XSPs v2.75, XCL v1.37, BPB v0.47, SAM 1.1.0

298 (edited by laohu314 2016-04-28 18:46:05)

Re: X-Life ver 1.0 (rc1, r1, ++)

Watching traffic at KBOS:
A B737 was waiting on the runway for another B737 and forced a CitationX to take off through it.

Question: Why did the CitationX not have to wait for any of the B737s?

http://jardesign.org/forum/img/m/1944/t/p1ahf2rd001chgkj5nualtej633.png
http://jardesign.org/forum/img/m/1944/t/p1ahf2s2nj1run1vf21fdb1fa31c0uk.png
http://jardesign.org/forum/img/m/1944/t/p1ahf2spb41ua5cvi8dg8aa1cbr15.png

iMac5K 27” (2015), i7 4GHz, OSX 10.14.6, 32GB, AMD M395X 4096MB, Saitek X52, TPM, Radio, Switch & Multi, TM MFD, XP11.35r1, FFA320v0.11.2-2305, ToLiSs A319 v1.3.3, JDA320 v3.4r1, JDA330 v3.2r1, XL v4_250719, FM v2.6r2,  GndHdg v.4.010719, Air Plugin v4.8.3,  FWL 2.7.19, 3jFPS-wizard, PI v2.73.06, NOAA v2.4.4, XSPs v2.75, XCL v1.37, BPB v0.47, SAM 1.1.0

299

Re: X-Life ver 1.0 (rc1, r1, ++)

CTD while flying from ENGM to ESSA.  Both airports are by the approved designers.  Log.txt and X-Life.dmp files are attached.

Post's attachments

Attachment icon Log.txt 158.91 kb, 218 downloads since 2016-04-28 

Attachment icon x-life.dmp 157.43 kb, 144 downloads since 2016-04-28 

300

Re: X-Life ver 1.0 (rc1, r1, ++)

laohu314 wrote:

Watching traffic at KBOS:
A B737 was waiting on the runway for another B737 and forced a CitationX to take off through it.

Question: Why did the CitationX not have to wait for any of the B737s?

http://jardesign.org/forum/img/m/1944/t/p1ahf2rd001chgkj5nualtej633.png
http://jardesign.org/forum/img/m/1944/t/p1ahf2s2nj1run1vf21fdb1fa31c0uk.png
http://jardesign.org/forum/img/m/1944/t/p1ahf2spb41ua5cvi8dg8aa1cbr15.png

Good day,
just one of the issues that is going to have to be worked on and it takes time because, it is part of the math of the computer.
B.