log.txt for X-Plane 10.42r1 (64-bit build 104200) compiled on Nov 21 2015 00:26:30
X-Plane started on Mon Jan 11 19:18:49 2016

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 10586/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34307272704
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz  Speed (mhz): 4000
CPU 0: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz  Speed (mhz): 4000
CPU 0: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz  Speed (mhz): 4000
CPU 0: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz  Speed (mhz): 4000

X-System folder:'D:\Spiele/X-Plane 10/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 980/PCIe/SSE2
OpenGL Version   : 4.5.0 NVIDIA 361.43 (450/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

threaded_avail   : 1	aniso_avail      : 1	timer_avail      : 1	sync/fence       : 1
pbo_avail        : 1	frameblit_avail  : 1
gpu_shad4_avail  : 1	shad_lod_avail   : 1	array_tex_avail  : 1	texture_rg       : 1
tex_float_avail  : 1	seamless_avail   : 1	drawbuf2_avail   : 1	packed_stencil   : 1
framebuffer_srgb : 1	copy_buf_avail   : 1	ubo_avail        : 1	gshader_avail    : 1
instance_avail   : 1	dis_fog_avail    : 1	pinned_avail     : 0	debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.50 NVIDIA/450
first-gen shaders: 0
(16/4096/124/192/32/4096/4096)
This video card is: DX10 or 11 - With instancing
CPU count        : 4
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor	: OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

0:00:00.000 E/NET: Download failed with error: 6 for URL http://lookup.x-plane.com/_lookup_10_/server_list_10.txt
0:00:00.000 E/NET: Download failed with error: 6 for URL http://lookup.x-plane.com/_lookup_10_/server_message_10.txt
Fetching plugins for D:\Spiele/X-Plane 10/Resources/plugins

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/G1000BridgeX_64-win-1.3.xpl (Simionic.G1000BridgeX).

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/HSAIRXPL-Win-64.xpl (com.haversine.air.xpl).

D:\Spiele/X-Plane 10/Resources/plugins/avioware.xpl : Error Code = 193 : %1 ist keine zulssige Win32-Anwendung.
Failed: D:\Spiele/X-Plane 10/Resources/plugins/avioware.xpl.  (This file is missing, not a DLL or could not be loaded due to another missing DLL.)

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/avioware_64.xpl (avioware.xpl).

Ground Handling Plugin by JARDesign v.220815 for X-Plane 10
FMCar plugin: airports.txt file updated.
PluginPath=D:\Spiele\X-Plane 10\Resources\plugins\GndHandling\
CarsTypesFromPluginFolder[i]=Ambul
CarsTypesFromPluginFolder[i]=Catering
CarsTypesFromPluginFolder[i]=Chocks
CarsTypesFromPluginFolder[i]=Conus
CarsTypesFromPluginFolder[i]=Fuel
CarsTypesFromPluginFolder[i]=GPU
CarsTypesFromPluginFolder[i]=Limus
CarsTypesFromPluginFolder[i]=Loader
CarsTypesFromPluginFolder[i]=Loader(B)
CarsTypesFromPluginFolder[i]=Neoplan
CarsTypesFromPluginFolder[i]=Rescue
CarsTypesFromPluginFolder[i]=Stairway
CarsTypesFromPluginFolder[i]=Van
Loaded: D:\Spiele/X-Plane 10/Resources/plugins/GndHandling/win.xpl (jardesign.crew.ground.handling).

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/X-Force/64/win.xpl (X-Force).

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/XPUIPC/64/win.xpl (XPUIPC/XPWideFS.).

Loaded: D:\Spiele/X-Plane 10/Resources/plugins/xgs/64/win.xpl (babichev.landspeed).

 ==== CHANGING LANGUAGE TO: Deutsch. ====
ERROR: language file line 'radial: ====Radial:' does not have the same trailing spaces.
ERROR: language file line 'distance: ====Entfernung:' does not have the same trailing spaces.
ERROR: language file line 'ELLIPSE====' missing right side translation.
ERROR: language file line 'Enter the arm and maximum weight of the passengers and cargo that you expect to carry here.====' missing right side translation.
ERROR: language file line 'Then go to the next tab over to see the range of weight and balance you could encounter in flight!====' missing right side translation.
ERROR: language file line 'NOTE: THIS IS ONLY FOR WEIGHT AND BALANCE INVESTIGATION FOR YOU, AND DOES NOT AFFECT X-PLANE IN ANY WAY!====' missing right side translation.
ERROR: language file line 'Each red dot is a possible loading configuration. See here what range of weight and CG you could see in flight!====' missing right side translation.
ERROR: language file line 'Enter weights below to see the weight and CG for that load.====' missing right side translation.
ERROR: language file line 'cg|-at current test====' missing right side translation.
ERROR: language file line 'weight|-at current test====' missing right side translation.
ERROR: language file line 'fwd limit====' missing right side translation.
ERROR: language file line '|aft limit====' missing right side translation.
ERROR: language file line 'wgt min====' missing right side translation.
ERROR: language file line '|wgt max====' missing right side translation.
ERROR: language file line '-steers with gear | { Check this to let the light steer with the landing gear steering!====' missing right side translation.
ERROR: language file line '-aoa|====' missing right side translation.
ERROR: language file line 'Spoolup/Boost====' missing right side translation.
ERROR: language file line '|has verbal 500 AGL callout { ====' missing right side translation.
ERROR: language file line 'ang{ This is the angle of the lowest value we can display. You can wrap from 0 to 720 for 2 rotations, or 0 to NEGATIVE 360 to go backwards once, for example! Enter any angles you like, even negative ones, and even values well greater than 360. Zero is obviously the top of the instrument.====' missing right side translation.
ERROR: language file line 'RAM-inlet pressure recovery|(fraction) { This is the percentage of the RAM air pressure that your inlet manages to recover to increase engine power.====' missing right side translation.
ERROR: language file line 'prop mass ratio|(to solid aluminum) { This is how heavy the prop or rotor is compared to one made of pure aluminum. Composite props, for example, are lighter. Heavier props speed up and slow down more slowly, and provide more auto-rotation ability in helicopters.====' missing right side translation.
ERROR: language file line 'minimum prop governor RPM|(engine RPM) { If you pull the prop control back, you can lower the engine RPM to this setting. This does NOT include reverse or beta or feathered... enter the prop pitches for those things over to the left, and whatever rpm you get as a result, you get.====' missing right side translation.
ERROR: language file line 'max efficient inlet Mach|(Mach) { This is the maximum mach number at which the inlet can pass air to the engine efficiently. Above this mach number, losses in shock waves around the inlet will reduce engine efficiency.====' missing right side translation.
ERROR: language file line 'fan RPM at 100% N1|(rpm)====' missing right side translation.
ERROR: language file line '{ The prop direction will indicate which way the engine torques the craft under power. For jets, this is the compressor rotation direction.====' missing right side translation.
ERROR: language file line 'electric engine drive efficiency|(ratio) { If you have an electric engine, this percentage of the power coming from the battery that will make it to the prop.====' missing right side translation.
ERROR: language file line 'electric engine re-gen efficiency|(ratio) { If you have an electric engine with re-gen braking, enter the efficiency of that re-gen braking here, and this percentage of the power going into the prop (if any) will be loaded into the battery.====' missing right side translation.
ERROR: language file line '|CWS button adjusts altitude hold { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hold the CWS button while flying up or down in altitude mode to change the altitude selection.====' missing right side translation.
ERROR: language file line '|auto-load speed into pre-sel when ASI mode engaged { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hit the ALT button to load your current altitude.====' missing right side translation.
ERROR: language file line '|auto-load VVI into pre-sel when VVI mode engaged { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hit the ALT button to load your current altitude.====' missing right side translation.
ERROR: language file line 'has radio-alt decision-height callout|{ If you enter a decision-height into a radio altimeter in the cockpit, you will get a callout when you get to or near that altitude.====' missing right side translation.
ERROR: language file line 'has radio-alt callout advance|(ft) { SOME radio altimeters give the decision-height callout in ADVANCE of the decision-height to give you some warning. Enter that advance, in feet, here.====Radarhöhenmesser-Warnung im Voraus|(Fuß) { Manche Radarhöhenmesser rufen die Entscheidungshöhe vor dem Erreichen der Höhe aus, sozusagen als Vorwarnung. Geben Sie diese Höhendifferenz hier in Fuß ein. ' does not have the same trailing spaces.
ERROR: language file line 'TOP check to trigger MASTER CAUTION. BOTTOM check to trigger MASTER WARNING. SELECTOR for WAV FILE to play in the your aircraft's SOUNDS/CUSTOM folder.====' missing right side translation.
ERROR: language file line 'Each bus may be driven by any number of generators and batteries.====' missing right side translation.
ERROR: language file line 'If you have more buses than generators or batteries, then you will need the cross-tie always on!====' missing right side translation.
ERROR: language file line ' goes to bus #====' missing right side translation.
ERROR: language file line 'max MP|(max POWER, redline RPM, sea level, ISA)====' missing right side translation.
ERROR: language file line 'spring k per unit mass lon, lat, vert| { ====' missing right side translation.
ERROR: language file line '#====#' missing right side translation.
ERROR: language file line ' { You may, optionally, assign a dataref for a switch in the sim to drive the slider, rather than having it driven by the but_command_slider switch. NOTE: YOU SHOULD PROBABLY START ASSIGNMENTS FROM #24 AND WORK DOWN, SINCE THE PRESENCE OF BUT_COMMAND_SLIDER BUTTONS ON THE PANEL WILL START AT THE FIRST SLIDER AND WORK UP!====' missing right side translation.
ERROR: language file line 'ELEMENT SPECS (ROOT AT LEFT, TIP AT RIGHT)====' missing right side translation.
ERROR: language file line 'shadow mode | { Controls which views this object casts shadows in.  You may be able to improve framerate by limiting which objects cast shadows.  For example, in an airliner with small windows there is probably no need to have the cabin seat objects cast shadows in an exterior view.====' missing right side translation.
ERROR: language file line '| hi-res { Check this to use higher texture resolution on this object. This is only recommended for objects that make up the cockpit instrument panel so the instruments are sharp!====' missing right side translation.
ERROR: language file line '| pre-fill { Check this to cause X-Plane to exclude clouds behind this object.  Inside the 3-d cockpit blocking out clouds can significantly improve framerate.  Only do this with fully opaque, cheap-to-draw objects.  If you use a translucent objects the clouds will be missing through the translucency!====' missing right side translation.
ERROR: language file line '| use LOD { Check this to honor the LOD attributes in the OBJ.  By default X-Plane ignores LOD on airplanes and draws them from any distance.  Enable this to use LOD.  Using low LODs on tiny details of your plane improves framerate in the far view; X-Plane will simply stop drawing those details when the plane is far away.====' missing right side translation.
ERROR: language file line 'roll input to engage|(ratio)====' missing right side translation.
ERROR: language file line 'aileron trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'elevator trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'rudder trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'rotor trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line '|aileron trim tab adjust { 0 is centered, -1.0 is for full left aileron, +1.0 is for right aileron.====' missing right side translation.
ERROR: language file line '|elevator trim tab adjust { 0 is centered, -1.0 is for full down elevator, +1.0 is for full up elvator.====' missing right side translation.
ERROR: language file line '|rudder trim tab adjust { 0 is centered, -1.0 is for full left rudder, +1.0 is for right rudder.====' missing right side translation.
ERROR: language file line '  minimum rudder deflection time|seconds { Enter 0.0 to be able to deflect the controls as fast as the pilot can move the stick or the art stab system can command a deflection, as is the case with all manual control systems. If the plane has a hydraulic system and a max rate of control deflection, though, enter how long it takes to go from center to fully-deflected here.====Minimale Seitenruder-Auslenkzeit|Sekunden { Geben Sie 0.0 ein, wenn die Steuerflächen unmittelbar der Steuereingabe des Piloten oder des Stabilisierungssystems folgen soll, wie es bei manuellen Steuersystemen der Fall ist. Wenn das Flugzeug jedoch ein Hydrauliksystem mit einer maximalen Auslenkgeschwindigkeit besitzt, geben Sie die Zeit ein, die für die Fahrt von der Mittelstellung bis zur vollen Auslenkung benötigt wird.' does not have the same leading spaces.
ERROR: language file line '-gear castors| { Just check here if you want this gear to free-castor. Enter the steering values above if you want it to steer.====-Fahrwerklaufrollen { Gegen Sie die Steuerungswerte oben ein, wenn Sie wollen, das es steuert. ' does not have the same trailing spaces.
ERROR: language file line 'additional gear flatplate area|(square feet) { X-Plane already considers the frontal area of struts, tires, and doors in its landing gear drag estimates. BUT, in real airplanes, there is ADDITIONAL drag from the gear WELLS disrupting the airflow over the craft. Enter the effective flatplate area here associated with that drag to increase the drag associated with landing gear deployment. A Beech Baron, for example, might have 2 square feet of effective frontal area from this effect. ====Zusätzlicher Flächenwiderstand|(Fuß²) { X-Plane bezieht grundsätzlich die Frontalfläche von Fahrwerkbeinen, Reifen und Schachttüren in die Berechnung des Luftwiderstands schon mit ein. Aber die Fahrwerksschächte erzeugen in der Realität zusätzlichen Widerstand, da sie den Fluss stören. Hier können Sie die äquivalente Fläche eingeben, die den Widerstand auf entsprechende Weise wie die Schachtöffnung bei ausgefahrenem Fahrwerk erhöhen würde. Eine Beech Baron kann z.B. 2 Quadrat-Fuß äquivalente Frontalfläche haben, die auf diesen Effekt zurückgeht.' does not have the same trailing spaces.
ERROR: language file line 'deflection when under zero load|==== Auslenkung unter Nulllast' does not have the same leading spaces.
ERROR: language file line '-tank #====Tank Nr. ' does not have the same trailing spaces.
ERROR: language file line 'Prop ====Propeller' does not have the same trailing spaces.
ERROR: language file line 'Misc Wing ====Diverse Flügel' does not have the same trailing spaces.
ERROR: language file line '  warhead type { Do you really need an explanation?====Sprengkopftyp { Brauchen Sie wirklich eine Erklärung?' does not have the same leading spaces.
ERROR: language file line 'coeff-20====' missing right side translation.
ERROR: language file line 'coeff-180====' missing right side translation.
ERROR: language file line 'finite-L/D====' missing right side translation.
ERROR: language file line 'AR|to use for L/D estimation at right and below====' missing right side translation.
ERROR: language file line 'e|to use for L/D estimation at right and below====' missing right side translation.
ERROR: language file line 'Departure ICAO should be blank when filing for a popup clearance.====' missing right side translation.
ERROR: language file line 'm====m' missing right side translation.
ERROR: language file line 'a multiplayer to plane #====einem(r) Mitspieler(in), Flugzeug Nr. ' does not have the same trailing spaces.
ERROR: language file line 'Above ====Oberhalb von' does not have the same trailing spaces.
ERROR: language file line 'G-units. We will try to give you this G-load by moving the pitch controls ====G-Faktor. Dieser wird durch Bewegung des Höhenruders nachgeahmt' does not have the same trailing spaces.
ERROR: language file line ' ailn-elev-rudd====Quer-/Höhen-/Seitenruder' does not have the same leading spaces.
ERROR: language file line 'www.X-Plane.com for tech support contact info!==== Besuchen Sie bei Problemen www.X-Plane.com!' does not have the same leading spaces.
Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LOWI Demo Area/
  1 Custom Scenery/Carolinas/
  2 Custom Scenery/EBBR Brussels/
  3 Custom Scenery/EDDB_Berlin_Schoenefeld/
  4 Custom Scenery/EDDF Frankfurt/
  5 Custom Scenery/EDDG_Muenster/
  6 Custom Scenery/EDDH/
  7 Custom Scenery/EDDK Koeln-Bonn International/
  8 Custom Scenery/EDDL Duesseldorf International/
  9 Custom Scenery/EDDM_4_0/
 10 Custom Scenery/EDDS Stuttgart/
 11 Custom Scenery/EDDT Berlin Tegel/
 12 Custom Scenery/EDDW Bremen/
 13 Custom Scenery/EDGQ Schameder/
 14 Custom Scenery/EDHL_Luebeck/
 15 Custom Scenery/EDKA Aachen-Merzbrueck/
 16 Custom Scenery/EDKB Bonn-Hangelar/
 17 Custom Scenery/EDKD Altena-Hegenscheid/
 18 Custom Scenery/EDKF Bergneustadt-Auf dem Duempel/
 19 Custom Scenery/EDKH Huensborn/
 20 Custom Scenery/EDKL Leverkusen/
 21 Custom Scenery/EDKN Wipperfuerth-Neye/
 22 Custom Scenery/EDKO Brilon-Hochsauerland/
 23 Custom Scenery/EDKP Plettenberg-Huelinghausen/
 24 Custom Scenery/EDKR Schmallenberg-Rennefeld/
 25 Custom Scenery/EDKU Attendorn-Finnestrop/
 26 Custom Scenery/EDKV Dahlemer Binz/
 27 Custom Scenery/EDKW Wehrdol-Kuentrop/
 28 Custom Scenery/EDKZ Meinerzhagen/
 29 Custom Scenery/EDLA Arnsberg-Menden/
 30 Custom Scenery/EDLB Borkenberge/
 31 Custom Scenery/EDLC Kamp-Lintfort/
 32 Custom Scenery/EDLD Dinslaken-Schwarze Heide/
 33 Custom Scenery/EDLE Essen-Muelheim/
 34 Custom Scenery/EDLF Grefrath-Niershorst/
 35 Custom Scenery/EDLG Goch-Asperden/
 36 Custom Scenery/EDLH Hamm-Lippewiesen/
 37 Custom Scenery/EDLI Bielefeld/
 38 Custom Scenery/EDLJ Detmold/
 39 Custom Scenery/EDLK Egelsberg/
 40 Custom Scenery/EDLK Krefeld-Egelsberg/
 41 Custom Scenery/EDLM Marl-Loemuehle/
 42 Custom Scenery/EDLN Moenchengladbach/
 43 Custom Scenery/EDLO Oehrlinghausen/
 44 Custom Scenery/EDLP Paderborn-Lippstadt/
 45 Custom Scenery/EDLR Paderborn-Haxterberg/
 46 Custom Scenery/EDLS Stadtlohn-Vreden/
 47 Custom Scenery/EDLT Muenster-Telgte/
 48 Custom Scenery/EDLV Weeze-Niederrhein/
 49 Custom Scenery/EDLW Dortmund-Wickede/
 50 Custom Scenery/EDLX Wesel-Roemerwardt/
 51 Custom Scenery/EDLY Borken-Hoxfeld/
 52 Custom Scenery/EDLZ Soest-Bad Sassendorf/
 53 Custom Scenery/EDNY Friedrichshafen v10/
 54 Custom Scenery/EDVE_Braunschweig/
 55 Custom Scenery/EDVE_Braunschweig overlay/
 56 Custom Scenery/EDVF Blomberg-Borkhausen/
 57 Custom Scenery/EDVI Hoexter-Holzminden/
 58 Custom Scenery/EDVY Porta Westfalica/
 59 Custom Scenery/EDWY Norderney, North Sea, Germany/
 60 Custom Scenery/EDXE Rheine-Eschendorf/
 61 Custom Scenery/EDXW Sylt/
 62 Custom Scenery/EFTP Airport v1.2 - truescenery/
 63 Custom Scenery/EFTP Mesh - truescenery/
 64 Custom Scenery/EGBB Birmingham/
 65 Custom Scenery/EGKK London-Gatwick/
 66 Custom Scenery/EGLL - XPL_Aerosoft_London-Heathrow/
 67 Custom Scenery/EGPF Glasgow/
 68 Custom Scenery/EGSS London-Stansted/
 69 Custom Scenery/Egyptian Pyramids/
 70 Custom Scenery/EHAM Amsterdam Aerosoft/
 71 Custom Scenery/EIDW Dublin/
 72 Custom Scenery/EO41 Koenigsdorf V.1.0/
 73 Custom Scenery/ETHE Rheine-Bentlage AB/
 74 Custom Scenery/ETHH Bonn-Hardthoehe Heliport/
 75 Custom Scenery/ETNG Geilenkirchen AB/
 76 Custom Scenery/ETNN Noervenich AB/
 77 Custom Scenery/ETUO Guetersloh AB (clsd)/
 78 Custom Scenery/ETUR Brueggen AB (clsd)/
 79 Custom Scenery/ff_library/
 80 Custom Scenery/flags_of_the_world/
 81 Custom Scenery/Fort-Boyard_2014/
 82 Custom Scenery/Global Airports/
 83 Custom Scenery/HILO HAWAII_PHTO_Hilo Intl v 2.0/
 84 Custom Scenery/KATL Atlanta/
 85 Custom Scenery/KBOS Boston/
 86 Custom Scenery/KBWI Baltimore_Washington/
 87 Custom Scenery/KDEN Denver/
 88 Custom Scenery/KDFW Dallas_FtWorth/
 89 Custom Scenery/KDTW Detroit/
 90 Custom Scenery/KJFK_v2 with 1000+ Animations for X-Plane 10/
 91 Custom Scenery/KLAS Las Vegas/
 92 Custom Scenery/KLAX - Los Angeles/
 93 Custom Scenery/KMDW - Chicago Midway/
 94 Custom Scenery/KORD Chicago/
 95 Custom Scenery/KSEA Demo Area/
 96 Custom Scenery/KSEA Demo Terrain/
 97 Custom Scenery/KSFO Photoreal/
 98 Custom Scenery/LEBL Barcelona/
 99 Custom Scenery/LEMD Madrid/
100 Custom Scenery/LFMN Nice Cote d Azur X/
101 Custom Scenery/LFPG Paris CDG/
102 Custom Scenery/LFPO Paris Orly/
103 Custom Scenery/LFTZ1/
104 Custom Scenery/LGSR_Santorini_0.9/
105 Custom Scenery/LICJ/
106 Custom Scenery/LIPZ/
107 Custom Scenery/LIRN Napoli Capodichino 2014/
108 Custom Scenery/LOWI Innsbruck Kranebitten 1.02/
109 Custom Scenery/LPFR Faro/
110 Custom Scenery/LSGG Genf/
111 Custom Scenery/Meschede-Schueren/
112 Custom Scenery/MisterX_Library/
113 Custom Scenery/NCRG- Rarotonga  COOK ISLANDS/
114 Custom Scenery/OpenSceneryX/
115 Custom Scenery/Osm_Europe_objects/
116 Custom Scenery/People_LIB/
117 Custom Scenery/pm_library/
118 Custom Scenery/R2_Library/
119 Custom Scenery/RD_Library/
120 Custom Scenery/RE_Library/
121 Custom Scenery/RescueX_Lib/
122 Custom Scenery/RescueX_Terrain/
123 Custom Scenery/ruscenery/
124 Custom Scenery/Serviced Aircraft Europe A320/
125 Custom Scenery/Serviced Aircraft Europe A340/
126 Custom Scenery/Serviced Aircraft Europe B737/
127 Custom Scenery/Serviced Aircraft North America Part 2/
128 Custom Scenery/SF_Overlays/
129 Custom Scenery/SF_Photoreal/
130 Custom Scenery/SPIM_Scenery_Pack/
131 Custom Scenery/SPZO Cusco Final/
132 Custom Scenery/The_Handy_Objects_Library/
133 Custom Scenery/TNCA Reina Beatrix Intl  ARUBA/
134 Custom Scenery/UKBB - Boryspil/
135 Custom Scenery/UUDD Domodedovo by J.A.Romanov/
136 Custom Scenery/UUDD Zabor Pack/
137 Custom Scenery/VHHH Hong Kong International Airport/
138 Custom Scenery/world-models/
139 Custom Scenery/WSSS Singapore/
140 Custom Scenery/XAirportScenery/
141 Custom Scenery/z+_Airports_Global Airports/
142 Custom Scenery/z+_GR_+36+025_GR_Thira_gx17/
143 Custom Scenery/zz-w2xp-america/
144 Custom Scenery/zz-w2xp_Europe_osm-only/
145 Custom Scenery/zz_new_zealand_overlay/
146 Custom Scenery/zz_new_zealand_x_main/
147 Custom Scenery/zzz_uhd_global_scenery1/
148 Custom Scenery/zzzz_hd_global_scenery3/
149 Global Scenery/Bug Fixes/
150 Global Scenery/Extra Islands/
151 Global Scenery/Recuts 1030/
152 Global Scenery/X-Plane 10 Global Scenery/
153 Resources/default scenery/1000 autogen/
154 Resources/default scenery/1000 decals/
155 Resources/default scenery/1000 forests/
156 Resources/default scenery/1000 roads/
157 Resources/default scenery/1000 urban terrain/
158 Resources/default scenery/1000 world terrain/
159 Resources/default scenery/700 roads/
160 Resources/default scenery/900 beaches/
161 Resources/default scenery/900 europe objects/
162 Resources/default scenery/900 forests/
163 Resources/default scenery/900 roads/
164 Resources/default scenery/900 us objects/
165 Resources/default scenery/900 world object placeholders/
166 Resources/default scenery/airport decals/
167 Resources/default scenery/airport scenery/
168 Resources/default scenery/default apt dat/
169 Resources/default scenery/default atc/
170 Resources/default scenery/sim objects/

0:00:00.000 D/HID: HID Bridge Running
Fetching plugins for Custom Scenery/EDDM_4_0/plugins

Loaded: Custom Scenery/EDDM_4_0/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.EDDM_4_0).

Fetching plugins for Custom Scenery/EFTP Airport v1.2 - truescenery/plugins

Loaded: Custom Scenery/EFTP Airport v1.2 - truescenery/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.EFTP Airport v1.2 - truescenery).

Fetching plugins for Custom Scenery/KJFK_v2 with 1000+ Animations for X-Plane 10/plugins

Loaded: Custom Scenery/KJFK_v2 with 1000+ Animations for X-Plane 10/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.KJFK_v2 with 1000+ Animations for X-Plane 10).

GroundTraffic: Note: Ignoring duplicate waypoint at line 1539
GroundTraffic: Note: Ignoring duplicate waypoint at line 1823
GroundTraffic: Note: Ignoring duplicate waypoint at line 2229
GroundTraffic: Note: Ignoring duplicate waypoint at line 12793
GroundTraffic: Note: Ignoring duplicate waypoint at line 13252
GroundTraffic: Note: Ignoring duplicate waypoint at line 13308
GroundTraffic: Note: Ignoring duplicate waypoint at line 13621
GroundTraffic: Note: Ignoring duplicate waypoint at line 13949
GroundTraffic: Note: Ignoring duplicate waypoint at line 14258
GroundTraffic: Note: Ignoring duplicate waypoint at line 33250
GroundTraffic: Note: Ignoring duplicate waypoint at line 33577
GroundTraffic: Note: Ignoring duplicate waypoint at line 33906
GroundTraffic: Note: Ignoring duplicate waypoint at line 34235
GroundTraffic: Note: Ignoring duplicate waypoint at line 34563
GroundTraffic: Note: Ignoring duplicate waypoint at line 34889
GroundTraffic: Note: Ignoring duplicate waypoint at line 35217
GroundTraffic: Note: Ignoring duplicate waypoint at line 35544
GroundTraffic: Note: Ignoring duplicate waypoint at line 35871
GroundTraffic: Note: Ignoring duplicate waypoint at line 36199
GroundTraffic: Note: Ignoring duplicate waypoint at line 36527
GroundTraffic: Note: Ignoring duplicate waypoint at line 36857
GroundTraffic: Note: Ignoring duplicate waypoint at line 37185
GroundTraffic: Note: Ignoring duplicate waypoint at line 37513
GroundTraffic: Note: Ignoring duplicate waypoint at line 37844
GroundTraffic: Note: Ignoring duplicate waypoint at line 38176
GroundTraffic: Note: Ignoring duplicate waypoint at line 38198
GroundTraffic: Note: Ignoring duplicate waypoint at line 38531
GroundTraffic: Note: Ignoring duplicate waypoint at line 38853
GroundTraffic: Note: Ignoring duplicate waypoint at line 39537
GroundTraffic: Note: Ignoring duplicate waypoint at line 39746
GroundTraffic: Note: Ignoring duplicate waypoint at line 39955
GroundTraffic: Note: Ignoring duplicate waypoint at line 39996
GroundTraffic: Note: Ignoring duplicate waypoint at line 40199
GroundTraffic: Note: Ignoring duplicate waypoint at line 46424
GroundTraffic: Note: Ignoring duplicate waypoint at line 46955
GroundTraffic: Note: Ignoring duplicate waypoint at line 47488
GroundTraffic: Note: Ignoring duplicate waypoint at line 48021
GroundTraffic: Note: Ignoring duplicate waypoint at line 48551
GroundTraffic: Note: Ignoring duplicate waypoint at line 48638
GroundTraffic: Note: Ignoring duplicate waypoint at line 71962
GroundTraffic: Note: Ignoring duplicate waypoint at line 86786
GroundTraffic: Note: Ignoring duplicate waypoint at line 94388
Fetching plugins for Custom Scenery/LGSR_Santorini_0.9/plugins

Loaded: Custom Scenery/LGSR_Santorini_0.9/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.LGSR_Santorini_0.9).

Fetching plugins for Custom Scenery/LOWI Innsbruck Kranebitten 1.02/plugins

Loaded: Custom Scenery/LOWI Innsbruck Kranebitten 1.02/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.LOWI Innsbruck Kranebitten 1.02).

Syntax error - unknown glyph at ^l]08|{^l}C{^r}|26{^r}
Syntax error - unknown glyph at C{^r}|26{^r}
Syntax error - unknown glyph at |26{^r}
Parse error: no closing brace.
 (in sign '{@Y}{^l]08|{^l}C{^r}|26{^r}' from airport EDVE:Custom Scenery/EDVE_Braunschweig/Earth nav data/apt.dat)
ATC audio initialized.
0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:00.000 I/REN: Setting |number of trees read from prefs as 1.
0:00:00.000 I/REN: Setting |number of objects read from prefs as 2.
0:00:00.000 I/REN: Setting |number of roads read from prefs as 2.
0:00:00.000 I/REN: Setting |number of cars read from prefs as 2.
0:00:00.000 I/REN: Setting |world detail distance read from prefs as 3.
0:00:00.000 I/REN: Setting |airport detail read from prefs as 1.
0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 0.
0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 0.
0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 1.
0:00:00.000 I/REN: Setting |shadow detail read from prefs as 0.
0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 0.
0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 3.
0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 1.
0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 1.
0:00:00.000 I/REN: Setting |Extended DSF Scenery read from prefs as 0.
0:00:00.000 I/NET: Fritz Box Ethernet 192.168.2.3
0:00:00.000 I/NET: Ethernet 2 192.168.231.1
0:00:00.000 I/NET: Ethernet 3 192.168.33.1
0:00:00.000 D/State: Received: 0:0
0:00:00.000 D/HID: Hardware ADDED(03eb, 204e) - LUFA Joystick wFFB at path \\?\hid#vid_03eb&pid_204e&mi_00#7&bbf6576&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:00.000 I/JOY: REGISTER Joystick device: LUFA Joystick wFFB - VID:1003PID:8270, this is a familiar device.
0:00:00.000 D/HID: 	BUTTON Added Index: 0 (0009, 0001) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 1 (0009, 0002) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 2 (0009, 0003) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 3 (0009, 0004) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 4 (0009, 0005) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 5 (0009, 0006) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 6 (0009, 0007) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 7 (0009, 0008) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 8 (0009, 0009) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 9 (0009, 000a) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 10 (0009, 000b) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 11 (0009, 000c) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 12 (0009, 000d) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 13 (0009, 000e) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 14 (0009, 000f) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	BUTTON Added Index: 15 (0009, 0010) for handle: 0x8d2b6910
0:00:00.000 D/HID: 	AXIS Added Index: 0 (0001, 0032) for handle: 0x8d2b6910. Min/Max -512 - 511
0:00:00.000 D/HID: 	AXIS Added Index: 1 (0001, 0031) for handle: 0x8d2b6910. Min/Max -512 - 511
0:00:00.000 D/HID: 	AXIS Added Index: 2 (0001, 0030) for handle: 0x8d2b6910. Min/Max -512 - 511
0:00:00.000 D/HID: 	AXIS Added Index: 3 (0001, 0035) for handle: 0x8d2b6910. Min/Max 0 - 63
0:00:00.000 D/HID: 	AXIS Added Index: 4 (0001, 0034) for handle: 0x8d2b6910. Min/Max 0 - 255
0:00:00.000 D/HID: 	AXIS Added Index: 5 (0001, 0033) for handle: 0x8d2b6910. Min/Max 0 - 255
0:00:00.000 D/HID: 	AXIS Added Index: 6 (0001, 0036) for handle: 0x8d2b6910. Min/Max -128 - 127
0:00:00.000 D/HID: 	AXIS Added Index: 7 (0002, 00bb) for handle: 0x8d2b6910. Min/Max -64 - 63
0:00:00.000 D/HID: 	HATSWITCH Added Index: 0 (0001, 0039) for handle: 0x8d2b6910. It has 8 positions.
0:00:00.000 D/HID: 	AXIS Added Index: 8 (000f, 0022) for handle: 0x8d2b6910. Min/Max 1 - 40
0:00:00.000 D/HID: END HARDWARE
0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: LUFA Joystick wFFB - VID:1003PID:8270 Axis #0: device min/max (-512.000000 - 511.000000) calib (0.000000 - 0.000000)
0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: LUFA Joystick wFFB - VID:1003PID:8270 Axis #4: device min/max (0.000000 - 255.000000) calib (0.525490 - 0.525490)
0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: LUFA Joystick wFFB - VID:1003PID:8270 Axis #5: device min/max (0.000000 - 255.000000) calib (0.713726 - 0.717647)
0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: LUFA Joystick wFFB - VID:1003PID:8270 Axis #6: device min/max (-128.000000 - 127.000000) calib (0.058824 - 0.062745)
0:00:00.000 E/JOY: UNCALIBRATED AXIS DETECTED: LUFA Joystick wFFB - VID:1003PID:8270 Axis #8: device min/max (1.000000 - 40.000000) calib (0.000000 - 0.000000)
0:00:16.916 I/ACF: Loading airplane number 0 with Aircraft/0_gekauft/a320neo_2.6b4/a320neo.acf
Fetching plugins for D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins

Loaded: D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins/320/win.xpl (jardesign.a320neo).

[SASL] Starting...
X-Plane scriptable avionics library plugin snapshot 2.4.2 20151224 Commercial Edition
Loaded: D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins/sasl/64/win.xpl (1-sim.sasl).

!!!! DO INIT plugin start 
!!! Init sound done! 
Loaded: D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins/sound/win.xpl (jardesign.openal).

JARDesign 3D Sound Engine v250915
Loaded: D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins/sound3d-1/win.xpl (jardesign.sound3d-1).

JARDesign 3D Sound Engine v250915
Loaded: D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins/sound3d-2/win.xpl (jardesign.sound3d-2).

JARDesign 3D Sound Engine v250915
Loaded: D:\Spiele/X-Plane 10/Aircraft/0_gekauft/a320neo_2.6b4/plugins/sound3d-3/win.xpl (jardesign.sound3d-3).

[SASL] Path to panel: D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\aircraft.key
[SASL] Loading avionics...
[SASL INFO] loading	panel
[SASL INFO] loading	fps_ind
[SASL INFO] loading	switchLit
[SASL INFO] loading	textureLit
[SASL INFO] loading	clickable
[SASL INFO] loading	toolbar_pwr
[SASL INFO] loading	toolbar_tow
[SASL INFO] loading	toolbar_towdo
[SASL INFO] loading	toolbar_drs
[SASL INFO] loading	toolbar_drsdo
[SASL INFO] loading	toolbar_chk
[SASL INFO] loading	toolbar_chkdo
[SASL INFO] loading	toolbar_gnd
[SASL INFO] loading	toolbar_gnddo
[SASL INFO] loading	park
[SASL INFO] "panel"	pixel~18447
[SASL INFO] loading	drf2tbl
[SASL INFO] loading	sstick
[SASL INFO] loading	res01
[SASL INFO] loading	animation
[SASL INFO] loading	flaps
[SASL INFO] loading	pfd
[SASL INFO] loading	fadec
[SASL INFO] loading	adirs
[SASL INFO] loading	ap
[SASL INFO] loading	oil
[SASL INFO] loading	toolbar_logic
[SASL INFO] loading	counter
[SASL INFO] loading	fl_cont
[SASL INFO] loading	sound0
[SASL INFO] loading	sound_fo
[SASL INFO] loading	sound_st
[SASL INFO] loading	sound_sys
[SASL INFO] loading	ground
[SASL INFO] loading	icerain
[SASL INFO] loading	radio
[SASL INFO] loading	res02
[SASL INFO] loading	chklst_01
[SASL INFO] loading	chklst_02
[SASL INFO] loading	chklst_03
[SASL INFO] loading	chklst_04
[SASL INFO] loading	chklst_05
[SASL INFO] loading	chklst_06
[SASL INFO] loading	chklst_07
[SASL INFO] loading	chklst_08
[SASL INFO] loading	chklst_09
[SASL INFO] loading	chklst_10
[SASL INFO] loading	phase
[SASL INFO] loading	ewdmemo
[SASL INFO] loading	view
[SASL INFO] loading	light
[SASL INFO] loading	wheels
[SASL INFO] loading	hyd_ptu
[SASL INFO] loading	hyd_green
[SASL INFO] loading	hyd_yellow
[SASL INFO] loading	hyd_blue
[SASL INFO] loading	el_rght
[SASL INFO] loading	fuel
[SASL INFO] loading	apu
[SASL INFO] loading	press
[SASL INFO] loading	elec_logic
[SASL INFO] loading	elec_calc
[SASL INFO] loading	bleed
[SASL INFO] loading	cond
[SASL INFO] loading	vent
[SASL INFO] loading	oxy
[SASL INFO] loading	doors
[SASL INFO] loading	hotstart
[SASL INFO] loading	sound3d
[SASL INFO] including	snd_cfg.lua
[SASL INFO] loading	mcdu_mng
[SASL INFO] loading	mcdu_acstat
[SASL INFO] "mcdu_acstat"	VERSION INFOVER 2.6 B4 06.01.16
[SASL INFO] loading	mcdu_radnav
[SASL INFO] loading	mcdu_prf_to
[SASL INFO] loading	mcdu_prf_clb
[SASL INFO] loading	mcdu_prf_crz
[SASL INFO] loading	mcdu_prf_des
[SASL INFO] loading	mcdu_prf_appr
[SASL INFO] loading	mcdu_prf_ga
[SASL INFO] loading	mcdu_int
[SASL INFO] loading	mcdu_intb
[SASL INFO] loading	mcdu_data
[SASL INFO] loading	mcdu_menu
[SASL INFO] loading	mcdu_prog
[SASL INFO] loading	mcdu_navdata
[SASL INFO] loading	fuelload
[SASL INFO] loading	dr_refuel
[SASL INFO] loading	dr_reload
[SASL INFO] loading	mcdu_fpln
[SASL INFO] including	magvar.lua
[SASL INFO] including	perfom.lua
[SASL INFO] including	tables.lua
[SASL INFO] loading	mcdu_calc
[SASL INFO] loading	mcdu_fuel
[SASL INFO] loading	mcdu_draw
[SASL INFO] loading	caut_warn
[SASL INFO] loading	gpws
[SASL INFO] loading	weather
[SASL INFO] loading	ext_anim
[SASL INFO] loading	pfddraw
[SASL INFO] loading	nd
[SASL INFO] including	magvar.lua
[SASL INFO] loading	isis
[SASL INFO] loading	mirror
[SASL INFO] loading	kryshka
[SASL INFO] loading	rain
[SASL INFO] loading	mtr
[SASL INFO] loading	text
[SASL INFO] loading	bbox
[SASL INFO] loading	andr
[SASL INFO] Avionics loaded
!!!! DO INIT plugin enable 
!!! Init sound done! 
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/NEF_Passat_sb1099_lit.obj has a bad light name: FD_LED_blue_01
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/NEF_Passat_sb1099_lit.obj has a bad light name: FD_LED_blue_02
WARNING: the named light Direction_indicator_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: Direction_indicator_03
WARNING: the named light Direction_indicator_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: Direction_indicator_03
WARNING: the named light Direction_indicator_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: Direction_indicator_03
WARNING: the named light Direction_indicator_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: Direction_indicator_03
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: FD_LED_blue_02
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: FD_LED_blue_01
WARNING: the named light Direction_indicator_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: Direction_indicator_03
WARNING: the named light Direction_indicator_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: Direction_indicator_03
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: FD_LED_blue_01
WARNING: the named light FD_LED_blue_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/RTW_03.obj has a bad light name: FD_LED_blue_03
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/Polizei_FuStw_01_lit.obj has a bad light name: FD_LED_blue_01
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/Polizei_FuStw_01_lit.obj has a bad light name: FD_LED_blue_02
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: Direction_indicator_01
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: FD_LED_blue_01
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: FD_LED_blue_02
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF.obj has a bad light name: FD_Front_Strob
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: Direction_indicator_01
WARNING: the named light Direction_indicator_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: Direction_indicator_01
WARNING: the named light FD_LED_blue_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: FD_LED_blue_03
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: FD_LED_blue_02
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_HLF_open.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_DLK.obj has a bad light name: FD_LED_blue_02
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_DLK.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_DLK.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_DLK.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_DLK.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_LED_blue_03 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_DLK.obj has a bad light name: FD_LED_blue_03
WARNING: the named light Pad_flood_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/BW/chris43/FloodLight.obj has a bad light name: Pad_flood_01
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/Polizei_FuStw_01_lit_open.obj has a bad light name: FD_LED_blue_01
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/Polizei_FuStw_01_lit_open.obj has a bad light name: FD_LED_blue_02
WARNING: the named light Construction_yl_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/objects/OBJ_Faltdreieck_Leuchte.obj has a bad light name: Construction_yl_01
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_WLF.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_Front_Strob does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_WLF.obj has a bad light name: FD_Front_Strob
WARNING: the named light FD_LED_blue_01 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_WLF.obj has a bad light name: FD_LED_blue_01
WARNING: the named light FD_LED_blue_02 does not exist.
ERROR: object Custom Scenery/RescueX_Lib/cars/FW_BF_Karlsruhe_WLF.obj has a bad light name: FD_LED_blue_02
0:00:16.916 I/FLT: Init dat_p0 type:loc_ram apt:EDDF rwy:07C
0:00:16.916 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Modern_Airports/Control_Towers/'.
0:00:16.916 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Vintage_Airports/Control_Towers/'.
0:00:16.916 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Common_Elements/Misc_Buildings/'.
0:00:16.916 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Common_Elements/Misc_Buildings/'.
0:00:16.916 I/SCN: DSF load time: 4887834 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+49+009.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 464383 for file Custom Scenery/Osm_Europe_objects/Earth nav data/+40+000/+49+009.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 6023732 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+49+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 36305 for file Custom Scenery/Osm_Europe_objects/Earth nav data/+40+000/+49+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 5471321 for file Custom Scenery/RescueX_Lib/Earth nav data/+40+000/+49+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 22543231 for file Custom Scenery/RescueX_Terrain/Earth nav data/+40+000/+49+007.dsf (174374 tris)
0:00:16.916 E/SCN: Failed to find resource 'test/AGtrees_test.for', referenced from file 'Resources/default scenery/airport scenery/Modern_Airports/Control_Towers/'.
0:00:16.916 I/SCN: DSF load time: 2360711 for file Custom Scenery/EDDK Koeln-Bonn International/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 31118313 for file Custom Scenery/EDKB Bonn-Hangelar/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 9448 for file Custom Scenery/EDKH Huensborn/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 39306 for file Custom Scenery/ETHH Bonn-Hardthoehe Heliport/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 72384 for file Custom Scenery/Global Airports/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 42512 for file Custom Scenery/Osm_Europe_objects/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 74755889 for file Custom Scenery/zz-w2xp_Europe_osm-only/Earth nav data/+40+000/+49+009.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 8540824 for file Custom Scenery/zzzz_hd_global_scenery3/Earth nav data/+40+000/+49+009.dsf (1079758 tris)
0:00:16.916 I/SCN: DSF load time: 124837 for file Custom Scenery/Global Airports/Earth nav data/+50+000/+50+009.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 39832 for file Custom Scenery/Osm_Europe_objects/Earth nav data/+50+000/+50+009.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 5869295 for file Custom Scenery/zz-w2xp_Europe_osm-only/Earth nav data/+50+000/+50+009.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 8656427 for file Custom Scenery/zzzz_hd_global_scenery3/Earth nav data/+50+000/+50+009.dsf (1106151 tris)
0:00:16.916 I/SCN: DSF load time: 284518185 for file Custom Scenery/zz-w2xp_Europe_osm-only/Earth nav data/+50+000/+50+007.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 9176798 for file Custom Scenery/zzzz_hd_global_scenery3/Earth nav data/+50+000/+50+007.dsf (1112651 tris)
0:00:16.916 I/SCN: DSF load time: 56159 for file Custom Scenery/EDDF Frankfurt/Earth nav data/+40+000/+49+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 222693 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+49+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 16839 for file Custom Scenery/Osm_Europe_objects/Earth nav data/+40+000/+49+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 3964327 for file Custom Scenery/RescueX_Lib/Earth nav data/+40+000/+49+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 40576678 for file Custom Scenery/zz-w2xp_Europe_osm-only/Earth nav data/+40+000/+49+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 8299378 for file Custom Scenery/zzzz_hd_global_scenery3/Earth nav data/+40+000/+49+008.dsf (1136114 tris)
0:00:16.916 I/SCN: DSF load time: 3604489 for file Custom Scenery/EDDF Frankfurt/Earth nav data/+50+000/+50+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 11092 for file Custom Scenery/EDGQ Schameder/Earth nav data/+50+000/+50+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 331337 for file Custom Scenery/Global Airports/Earth nav data/+50+000/+50+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 30944 for file Custom Scenery/Osm_Europe_objects/Earth nav data/+50+000/+50+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 3843022 for file Custom Scenery/zz-w2xp_Europe_osm-only/Earth nav data/+50+000/+50+008.dsf (0 tris)
0:00:16.916 I/SCN: DSF load time: 8893029 for file Custom Scenery/zzzz_hd_global_scenery3/Earth nav data/+50+000/+50+008.dsf (1118396 tris)
0:08:26.024 W/ATC: Could not find an appropriate flow at EDER...attempting to autogen one on the fly
0:08:26.024 W/ATC: Adding autogen'ed flow AUTOGEN: North to the list for EDER
0:08:26.024 D/State: Received: 0:6
0:08:26.268 I/ACF: Loading airplane number 1 with Aircraft/Helicopters/Robinson R22 Beta/Robinson R22 Beta.acf
0:08:26.268 I/FLT: Init dat_p1 type:loc_general_area lat:49.919212 lon:9.859273 ele(ft):8007.172363 psi:152.220215 spd(kts):26.809750
0:08:26.268 I/FLT: Init dat_p1 type:loc_ram apt:EDDF rwy:07L
0:08:26.268 I/ATC: p1(N01XP) FP filed - EDDF to PACV at 10000 via HMM HDR DHE VES AAL SKI MES KVB TRM BNN RS SKG TRO HMF  NOR        BRW CEDUN SCC  FYU ENN TKA GKN , type=2
SoundSetPath=D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\plugins\sound3d-3\
VolumePath=D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\plugins\sound3d-3\volume.txt
3Dsound Engine by JARDesign
SoundSetPath=D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\plugins\sound3d-2\
VolumePath=D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\plugins\sound3d-2\volume.txt
3Dsound Engine by JARDesign
SoundSetPath=D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\plugins\sound3d-1\
VolumePath=D:\Spiele\X-Plane 10\Aircraft\0_gekauft\a320neo_2.6b4\plugins\sound3d-1\volume.txt
3Dsound Engine by JARDesign
